{"id":225,"date":"2018-09-04T20:45:54","date_gmt":"2018-09-04T19:45:54","guid":{"rendered":"http:\/\/blog.colinjones.co.uk\/?p=225"},"modified":"2018-09-24T18:14:31","modified_gmt":"2018-09-24T17:14:31","slug":"c64-cruising-on-broadway-development-part-5","status":"publish","type":"post","link":"https:\/\/blog.colinjones.co.uk\/index.php\/2018\/09\/04\/c64-cruising-on-broadway-development-part-5\/","title":{"rendered":"C64 Cruising on Broadway Development &#8211; Part 5"},"content":{"rendered":"<p>Today I got to work on the gradual draw routine. At first I tried the lazy way, but using loops as delays isn&#8217;t exactly neat and I had problems, so I dug straight into the interrupt driven timing.<\/p>\n<p>After the usual schoolboy errors, which are becoming less frequent and easier to debug (and I&#8217;m looking at reference material less often now) the result was pretty decent, so to complete the map level data I decided to write the player routine, because that was the easiest way to count the blocks needed to complete a level.<\/p>\n<p>Well another oops, the number of blocks needed more than 8 bits on the last 2 levels!<\/p>\n<p>That sorted, here is the result so far. I&#8217;m quite pleased with the progress I made today \ud83d\ude42<\/p>\n<p><iframe loading=\"lazy\" title=\"C64 Cruising on Broadway - Draw and Player Movement\" width=\"640\" height=\"480\" src=\"https:\/\/www.youtube.com\/embed\/xkLFhN7yp4Q?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Today I got to work on the gradual draw routine. At first I tried the lazy way, but using loops as delays isn&#8217;t exactly neat and I had problems, so I dug straight into the interrupt driven timing. After the &hellip; <a href=\"https:\/\/blog.colinjones.co.uk\/index.php\/2018\/09\/04\/c64-cruising-on-broadway-development-part-5\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[16],"tags":[],"class_list":["post-225","post","type-post","status-publish","format-standard","hentry","category-retro"],"_links":{"self":[{"href":"https:\/\/blog.colinjones.co.uk\/index.php\/wp-json\/wp\/v2\/posts\/225","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.colinjones.co.uk\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.colinjones.co.uk\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.colinjones.co.uk\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.colinjones.co.uk\/index.php\/wp-json\/wp\/v2\/comments?post=225"}],"version-history":[{"count":1,"href":"https:\/\/blog.colinjones.co.uk\/index.php\/wp-json\/wp\/v2\/posts\/225\/revisions"}],"predecessor-version":[{"id":226,"href":"https:\/\/blog.colinjones.co.uk\/index.php\/wp-json\/wp\/v2\/posts\/225\/revisions\/226"}],"wp:attachment":[{"href":"https:\/\/blog.colinjones.co.uk\/index.php\/wp-json\/wp\/v2\/media?parent=225"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.colinjones.co.uk\/index.php\/wp-json\/wp\/v2\/categories?post=225"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.colinjones.co.uk\/index.php\/wp-json\/wp\/v2\/tags?post=225"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}