Monthly Archives: September 2018

What, another?

What, another?
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C64 Cruising on Broadway Development – Part 10

Today I added lives! Start with 3 and an extra life every level cleared, up to 6 max. High Score added. Game over routine added. Each difficulty consists of the full loop of 4 levels. Starts with a single Chaser … Continue reading

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C64 Cruising on Broadway Development – Part 9

Remember, I said from the start, this is going to take time. I won’t be giving up but I can’t give it high priority. Having said that, I’ve added (up to) 3 chasers, and it’s just nuts! Still no lives … Continue reading

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C64 Restoration Project – Part 2

It’s alive! The last part of the PSU arrived today, so I cobbled the parts together and plugged it in. There is no sound, but I strongly suspect the cable is at fault. I await an RCA cable and will … Continue reading

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C64C Restoration Project – Part 1

I bought an old C64C from a friend last Sunday. Sorry about the blurry pic, the rear camera in my phone needs replacing. I have one here and intend to do so this weekend. Progress so far: keyboard filled up! … Continue reading

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C64 Cruising on Broadway Development – Part 8

I now have an enemy to play against! This was quite a headache to write and earlier edits came back to haunt me, but I solved all the problems and gained a whole new level of respect for those who … Continue reading

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Delayed due to personal circumstances but here is my latest cycling video!

Delayed due to personal circumstances but here is my latest cycling video!
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C64 Cruising on Broadway Development – Part 7

Just a minor update today. Added chaser init and player movement detects collision with chaser. It does currently mean the first level never completes due to a static chaser, but tomorrow I’ll get them moving 🙂

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C64 Cruising on Broadway Development – Part 6

Quite a bit of fine tuning today and a few routines added and updated. Side panel text added. Player can now create a time limited gap to block chasers (NB this also blocks the player). Scoring and an end of … Continue reading

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C64 Cruising on Broadway Development – Part 5

Today I got to work on the gradual draw routine. At first I tried the lazy way, but using loops as delays isn’t exactly neat and I had problems, so I dug straight into the interrupt driven timing. After the … Continue reading

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