Monthly Archives: September 2018

C64 Cruising on Broadway Development – Part 10

Today I added lives! Start with 3 and an extra life every level cleared, up to 6 max. High Score added. Game over routine added. Each difficulty consists of the full loop of 4 levels. Starts with a single Chaser … Continue reading

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C64 Cruising on Broadway Development – Part 9

Remember, I said from the start, this is going to take time. I won’t be giving up but I can’t give it high priority. Having said that, I’ve added (up to) 3 chasers, and it’s just nuts! Still no lives … Continue reading

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C64 Restoration Project – Part 2

It’s alive! The last part of the PSU arrived today, so I cobbled the parts together and plugged it in. There is no sound, but I strongly suspect the cable is at fault. I await an RCA cable and will … Continue reading

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C64C Restoration Project – Part 1

I bought an old C64C from a friend last Sunday. Sorry about the blurry pic, the rear camera in my phone needs replacing. I have one here and intend to do so this weekend. Progress so far: keyboard filled up! … Continue reading

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C64 Cruising on Broadway Development – Part 8

I now have an enemy to play against! This was quite a headache to write and earlier edits came back to haunt me, but I solved all the problems and gained a whole new level of respect for those who … Continue reading

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C64 Cruising on Broadway Development – Part 7

Just a minor update today. Added chaser init and player movement detects collision with chaser. It does currently mean the first level never completes due to a static chaser, but tomorrow I’ll get them moving 🙂

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C64 Cruising on Broadway Development – Part 6

Quite a bit of fine tuning today and a few routines added and updated. Side panel text added. Player can now create a time limited gap to block chasers (NB this also blocks the player). Scoring and an end of … Continue reading

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C64 Cruising on Broadway Development – Part 5

Today I got to work on the gradual draw routine. At first I tried the lazy way, but using loops as delays isn’t exactly neat and I had problems, so I dug straight into the interrupt driven timing. After the … Continue reading

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C64 Cruising on Broadway Development – Part 4

Test audio has now been added along with the screen driven interrupt routine that will form the main game loop, so it’ll run smoothly. Tomorrow I’ll work on drawing the levels in a more interesting manner that fits the final … Continue reading

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